The game battle system is trying to be a replica of Atlantica with a few tweaks to make combat faster, less stun-oriented and hopefully, better AI.

Controls:

_ Click to select both available player and enemy characters.

_ G to Guard. Guarded characters take less damage.

_ Tab to go to next available character.

Working on:

1. Q/W/E/R for magic

2. D for moving.

Other system that I am trying to replicate is the mercenary system but with simplified stats. I'm looking at inspiration from Final Fantasy Tactics and FFT Advance.

The game is still in early stage as this demo is after 3 weeks of coding and testing for bugs. The art asset is kindly provided free-of-charge by Nathan of Studio Rockwell, who makes Himeko Sutori. I hope to not embarrass him.

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